A VR serious game developed for Autostrade per l’Italia, focused on training users in a highway emergency lane narrowing scenario.
I worked on both the technical and artistic side of the project, creating cinematic cutscenes in Unity Timeline with multiple animation layers, Animator components and C# phase-based logic. I also programmed one of the interactive VR levels using OpenXR, handling grab interactions, sockets, object placement and general VR interaction flow.
On the visual side, I contributed to 3D modeling, terrain modeling, animation, texturing, look development and scene optimization, making sure the experience could run smoothly in VR while keeping a coherent visual style.
Responsible for:
* VR level programming
* OpenXR interactions
* Grab and socket systems
* C# phase-based logic
* Timeline cutscenes
* 3D modeling
* Terrain modeling
* Animation
* Texturing
* Look development
* Scene optimization
Tools:
Unity, C#, OpenXR, XR Interaction Toolkit, Timeline, Animator, Blender, Substance 3D Painter.